![prince of persia 3d trilogy prince of persia 3d trilogy](https://www.lakebit.com/wp-content/uploads/2015/11/prince-of-persia-3d-1.jpg)
Most considered the final entry in the trilogy the perfect blend of the previous two games Ubisoft managed to capture the story telling charm of the original title and the refined combat of Warrior within into a well polished farewell. The finale of the tale came in the form of 2005’s Prince of Persia: Warrior Within.
![prince of persia 3d trilogy prince of persia 3d trilogy](https://1.bp.blogspot.com/-gESB-n-xAoU/VmyDdMUcD9I/AAAAAAAAImE/LigcFINCJWQ/s1600/ME0000058146_2.jpg)
The reviews were still high and the game earned a spot of one of the standout titles of the 5th console generation but it paled in comparison to the Sands of Time. The game really caused mixed feelings among fans and critics they loved the overall package but had a hard time overlooking the numerous technical issues and glitches which marred the experience. The game also took the difficulty level of the first game and turned it up to eleven. The title took the story into a completely different direction by adding a grittier presentation featuring pounding rock music and over-the-top violence.
PRINCE OF PERSIA 3D TRILOGY SERIES
The second game, subtitled the Warrior Within, is often considered the weakest episode in the series despite garnering critical acclaim in its own right. To this day, the PlayStation 2 version of the game maintains a Metacritic score of 92, which puts it among the highest scoring video games of all time. Other time control elements were introduced as the game progressed and included in the remainder of the series as well. Players were able to trigger a mystical dagger, once acquired, to literally turn back the clock and rewind the action if and when things didn’t go exactly as planned. Perhaps the greatest contribution that the original game brought to the table was the use of time controls, using the Sands of Time. In addition to telling an incredible story, the gameplay elements introduced in the game took the action and platforming genre to a new level when it came to games in the third dimension. The game sucked you into its tale and didn’t let you go until the credits rolled. Critics and gamers alike applauded the game's masterful presentation style and production values. The title is widely considered a masterpiece and set the standard for not only action of games of its generation but also the entire genre. The Sands of Time is the first game and titular pillar of the package. Instead, I intend to give you an overview of the games as they have been perceived by the gaming public and then critique the package that Ubisoft has put together as a whole. The games have been out for years across a wide variety of platforms and reviewed countless times on their own. I have to be up front, I am not going to thoroughly critique each title individually in terms of its gaming content in this review. Players are treated to three separate titles: Sands of Time, Warrior Within, and the Two Thrones one the same discs with a fresh coat of paint / bump in resolution, added PlayStation trophy support, and even stereoscopic 3D for televisions that support the feature. The Prince of Persia Trilogy brings all three titles back in one convenient package. The three game tale, which started with 2003’s Prince of Persia: Sands of Time and concluded with The Two Thrones is largely considered not only the best of the series, but many consider it to be among the best of the PS2/Xbox generation. Many PoP fans have no qualms about labeling the Sands of Time trilogy as the pinnacle of the series. There is one in particular that does, and its two sequels were pretty close. The original game is undoubtedly one of the true classic titles in our industry unfortunately few of the sequels have managed to live up to the greatness of the original, let alone surpass it. The original game, which launched way back in 1989 set the stage for numerous titles across a ton of systems including the Apple IIE, Nintendo Entertainment System, Sega Genesis, and TurboGrafx-CD. Even though the list of series continues to grow with each passing console era, few titles have managed to last as long and span as many (console) generations as Jordan Mechner’s Prince of Persia (PoP). The most successful games usually end up spurring a string of titles which will often span over the course of not only numerous years, but often numerous hardware generations. There are many “series” that have developed in the history of video games.